![]() It’s pathology is mainly driven by the fact that the only time companies buy advertising space in these publications is when their games are being “critically reviewed” creating a very clear-cut conflict of interest. Mainstream “video-game journalism” as it exists right now is a joke, but everyone knows that already. And by critics I of course mean internet bloggers and independent journalists unaffiliated with industry sponsored gaming publications. Critics have praised it for many different, often contradictory reasons but most agreed that it was a good game. I found it interesting, because there are very few negative reviews of the game are rare. The success of #Bioshock is bad for #gaming Thanks Comments ? Especially after TJ pointed me towards a rather interesting negative review of the game: The ending was just a cherry on top, and while awesome I just didn’t have enough to say about it to warrant a whole post.īut seeing how Bioshock Infinite: Burial at Sea came out recently I figured it might be worth revisiting the game once again and tie up a few loose ends finally writing about the story and storytelling. But it was the journey – the bulk of the experience that really made the game worth while. It overshadowed every other aspect of the game. It was overpowering, grand and spectacular. ![]() ![]() It had all the right elements to be truly memorable: a huge revelation of a mind-screw plot twist, amazing visuals (all those light houses) and a heap of fan service (OMG guise, we’re in Rapture!). And then I promptly forgot about it, because… Well, this damn ending: ![]() I figured it had something to do with the deus ex machina nature of just altering reality at whim to suit your own needs. I couldn’t really put my finger on it, but it felt wrong. That, and I distinctly remember feeling a little bit disappointment and disillusioned by the direction the story took when Elizabeth started dimension-hopping. But, it didn’t really give me much to write about. It definitely didn’t make the game any less fun, or any less impressive. Conversely, lack of great depth isn’t necessarily a bad thing. The depth I felt when I was blindsided by the ending and at my desk slack-jawed, dazed and confused, simply wasn’t there. It is still impressive, and still really solidly written but as my the honeymoon period with the game passed, I started to realize a lot of the magic was just smoke, mirror and sleight of hand. The story seemed really deep to me at the time – worth of a whole post discussing all the implications, ramifications of existence of the Bioshock multiverse and the way Elizabeth’s actions were influencing it.īut the more I tried to wrap my head around it, the less impressive it became. It was a hell of a mind-screw, and there was a lot of information to process. When I finished the game I sat through the entirety of final credits (that featured clips from a recording session of one of the musical themes from the game) in a bit of a daze. Don’t get me wrong: the final plot twist blew me away. I never wrote the third part because, while I thought I had a lot to say about the story I actually didn’t. Back in April, I started writing what was supposed to be a gushing, three part Bioshock Infinite review.
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